January 17th Bug-Fixing Build

The previous build had a few embarrassing bugs in it, so I wanted to quickly get a new build out for you! I’d like to show you a list of everything that was fixed or changed in the current build, and I’d also like to tell you what kind of feature I’m currently working on…but first, let me ask you a question: Do you know what a “nengajo” is?

A “nengajo” is a type of postcard that Japanese people send to their friends and family on the first day of a new year. A Japanese fan of Yandere Simulator created a nengajo for me, and while we’re still relatively close to the start of a new year, I’d love to share it with you!


Fixes, Changes, and Additions

  • Fixed bug that made save files on the title screen turn pure white if the player deleted their save file while that save file had bloodstains on it.
  • Fixed bug that would cause the new sewing student to permanently walk around holding clothing in his hand with a sewing sound effect playing.
  • Fixed bug that allowed a student to be decapitated by the school gate while simultaneously being attacked by a mind-broken slave.
  • It’s no longer possible to make a student distract another student who has not yet arrived at school (or leaving school).
  • Fixed bug that would cause the lighting to dim if the player approached the incinerator area or the girls’ locker room.
  • Fixed bug that would cause the framerate to take a massive nosedive after playing the Light Music Club minigame.
  • Fixed bug that would allow the player to obtain a head when dismembering a student who had been decapitated.
  • Added some new props to the Sewing Room. (I may continue to edit or improve the room in the future.)
  • Fixed bug that would prevent the player from being able to pick up the scissors in the Sewing club.
  • Fixed bug that made it possible for a mind-broken slave to attack a dead student.
  • It’s no longer possible to crawl while in Selfie Mode.
  • Fixed typos in student profiles.
Poison-related changes


For a long time, certain features (like poisoning a student or drowning someone in a toilet bowl) were restricted exclusively to scripted events, like when Kokona puts down her bento on Wednesday afternoons, or when Kokona visits the restroom on Thursday mornings. This means that the entire game revolved around scripted events, and that the player needed to have advance knowledge of scripted events in order to access those features. Those events only existed for debugging purposes, but they represent the exact opposite of the game I want trying to make; I want to build a game where the player causes events to happen, rather than waits for events to happen.

If the player wants to drown someone in a toilet bowl, the player should be able to perform an action that causes a student to enter a bathroom stall. Any student should be “drownable”, not just Kokona during a very small window of time during a scripted event. That’s the sort of thing that I’m focusing on right now; giving the player more power over students’ routines and actions.
  • There are now 4 types of poison in the game: Emetic, Lethal, Sedative, and Headache. (I want to find a better word to describe what the last one does…)
  • At lunchtime, Toga Tabara eats a bento at the school cafeteria. If you distract him with a giggle, he will put his bento down and investigate the giggle. When he’s not looking at his bento, you can put any of the 4 types of poison into it.
  • If Toga consumes emetic poison, he will go the bathroom and vomit. His appetite will be gone, so he will return to class early. (In a future update, you’ll be able to drown him in the toilet while he’s vomiting.)
  • If Toga consumes lethal poison, he will die. (Big surprise!)
  • If Toga consumes a sedative, he will become drowsy and go to the infirmary to nap. He’ll return to normal once it’s time to return to class.
  • The “Headache” poison is for an upcoming feature. It currently serves no purpose whatsoever, but it’s going to be an important core gameplay mechanic in the near future – possibly as soon as the game’s next update!
Toga is the test subject / guinea pig for these status effects (like how Kokona was the test subject for murder methods). Once all of these effects are working perfectly on Toga, I will make it possible for the player to poison any other student’s meal, and then the player will be able to place any of the above effects on any student. This will be a major step in transforming Yandere Simulator into the type of game I’ve been envisioning. Hopefully, this feature will be working properly within the next few days.


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